How to Play Backgammon: Rules, Setup & Strategy Guide

A complete beginner's guide to one of the world's oldest and most exciting board games — from board setup to winning strategies.

What Is Backgammon?

Backgammon is one of the oldest known board games in history, with origins stretching back over 5,000 years to ancient Mesopotamia. It's a two-player game that blends strategy and luck in a way that keeps every match exciting and unpredictable. Players roll dice and race their checkers (playing pieces) around the board, aiming to be the first to move all 15 checkers off the board.

What makes backgammon so endlessly appealing is the balance: the dice introduce chance, but skilled players consistently outperform beginners through smart positioning, calculated risks, and knowing when to play aggressively or defensively. Whether you're playing on a beach with a travel set or at your coffee table with a beautiful lacquered board, backgammon delivers a satisfying mix of tension and triumph in every game.

What You Need to Play

A standard backgammon set includes everything you need for a game:

Game Components

  • The Board: A rectangular board divided into four quadrants, each with 6 triangular points (24 total)
  • 30 Checkers: 15 in one color and 15 in another (often black/white or dark/light)
  • 2 Pairs of Dice: Each player gets their own pair
  • 1 Doubling Cube: A six-sided die with the numbers 2, 4, 8, 16, 32, and 64 (used for optional stakes)
  • 2 Dice Cups: Optional but recommended to ensure fair rolls

How to Set Up the Backgammon Board

The backgammon board has 24 narrow triangles called points, numbered 1 through 24. The points alternate in color and are grouped into four quadrants of six points each. The board is divided down the middle by a raised strip called the bar.

Each player has a home board (points 1–6) and an outer board (points 7–12). Your goal is to move all your checkers into your home board and then bear them off. Here's how the board looks from your perspective (as the player with white checkers) moving your white checkers from point 24 toward point 1:

B A R 13 14 15 16 17 18 19 20 21 22 23 24 12 11 10 9 8 7 6 5 4 3 2 1 OPPONENT'S OUTER BOARD OPPONENT'S HOME BOARD YOUR OUTER BOARD YOUR HOME BOARD
Standard backgammon starting position — White moves from point 24 toward point 1 (counter-clockwise). Dark moves from point 1 toward point 24 (clockwise).

Starting Checker Placement

Each player places their 15 checkers in the following arrangement. If you are playing as the light (white) checkers and your home board is in the lower right:

1
2 checkers on your 24-point — These are your farthest-away checkers, deep in your opponent's home board.
2
5 checkers on your 13-point — A strong outpost on your opponent's side of the board.
3
3 checkers on your 8-point — Positioned in your outer board, ready to advance.
4
5 checkers on your 6-point — Anchored in your home board, ready to bear off when the time comes.

Your opponent places their checkers in the exact mirror-image arrangement. The setup is symmetrical — each player's 24-point is the other player's 1-point.

How to Move Your Checkers

On each turn, you roll two dice and move your checkers forward (toward lower-numbered points in your direction) by the number of pips shown on each die. The two dice are used as separate moves — you move one checker by the number on one die, and the same or a different checker by the number on the other die.

12 11 10 9 8 7 6 5 4 3 2 1 5 3 move 5 move 3 Rolling a 5 and a 3: checker moves from point 12 to point 4
Example: A roll of 5-3 lets you move one checker 5 points, then 3 more points (or move two separate checkers).

Key Movement Rules

1
Each die is a separate move. You can move one checker the total of both dice, or move two different checkers — one for each die value.
2
You can only land on open points. An "open" point is one that is not occupied by two or more of your opponent's checkers.
3
Doubles mean double the moves! If you roll the same number on both dice (e.g., double 4s), you get four moves of that value instead of two. So rolling 4-4 means you make four separate moves of 4 points each. (Note: You can't do one consecutive move of 16 for the same piece but you can move that same piece separately 4x, each time moving a total of 4 points).
4
You must use both dice if possible. If you can only play one die legally, you must play the higher number. If neither die can be played, your turn is forfeit.

Hitting & Re-entering

One of backgammon's most exciting elements is the ability to hit your opponent's checkers. If you land on a point occupied by just one of your opponent's checkers (called a blot), that checker is "hit" and placed on the bar in the center of the board.

HIT! Single checker (blot) gets sent to the bar Sent to bar! A lone checker (blot) is vulnerable to being hit

A checker on the bar must re-enter the game before any other moves can be made. The checker re-enters on the opponent's home board (points 19–24 from your perspective). You roll the dice and enter on the corresponding point — for example, rolling a 3 lets your checker enter on the opponent's 3-point (your 22-point).

If all of the possible entry points are blocked by your opponent (two or more of their checkers), you lose your turn entirely. This is why building a strong home board is such a powerful strategy — it can trap your opponent's checkers on the bar!

Bearing Off & Winning

Once all 15 of your checkers are in your home board (points 1–6), you can start bearing off — removing checkers from the board entirely. The first player to bear off all their checkers wins the game.

Bearing Off Rules

1
Roll and remove. If you roll a 5, you may remove a checker from the 5-point. If you roll a 2, remove from the 2-point.
2
No checker on that point? If you roll a number but don’t have a checker on that exact point, you still have options. First, you can use the roll to move a checker forward within your home board (for example, using a 2 to move a checker from the 5-point to the 3-point). If no moves are possible, then you can bear off a checker from your highest occupied point instead. For example, if you roll a 6 but your highest checker is on the 4-point, you bear off that 4-point checker.
3
If you get hit during bear off, that checker goes to the bar. You must bring it all the way back to your home board before you can resume bearing off.

Types of Wins

  • Single game: Your opponent has borne off at least one checker
  • Gammon (double win): Your opponent hasn't borne off any checkers
  • Backgammon (triple win): Your opponent hasn't borne off any checkers AND still has a checker on the bar or in your home board

The Doubling Cube

The doubling cube is an optional but widely used element that adds a layer of gambling-style tension to backgammon. It's a die marked with the numbers 2, 4, 8, 16, 32, and 64.

At the start of the game, the doubling cube sits in the middle at 1 (implied). Before rolling the dice on your turn, you may propose to double the stakes. Your opponent can either accept the double (and the game is now worth twice as much) or decline and concede the game immediately at the current stakes.

Once a player accepts a double, only they can propose the next double. This creates a fascinating strategic dynamic — knowing when to double, when to accept, and when to drop is a skill that separates good players from great ones.

Beginner Strategy Tips

Now that you know the rules, here are some essential strategies to elevate your game from day one:

1
Make points, especially in your home board. Having two or more checkers on a point makes it "owned" — your opponent can't land there. Consecutive owned points form a "prime" that can completely block your opponent.
2
Avoid leaving blots. A single checker on a point is vulnerable to being hit. When you must leave a blot, try to leave it where your opponent is least likely to hit it.
3
Build a 6-prime when possible. Six consecutive owned points is the ultimate blockade — no opponent's checker can pass through, no matter what they roll.
4
Hit when you can do it safely. Sending your opponent to the bar gains you tempo, but make sure you're not leaving yourself exposed in the process.
5
Move your back checkers early. Those two checkers sitting on your 24-point need a long journey home. Start advancing them before your opponent builds a wall.
6
Balance speed and safety. Running too fast leaves blots; playing too safe gives your opponent free reign. The best players read the position and adapt.

Shop Beautiful Backgammon Sets

Ready to play? Explore our collection of modern, beautifully designed backgammon sets — from luxe coffee table editions to portable travel sets that go anywhere you do.

More to Explore

Now that you know how to play and where to grab a beautiful backgammon set, try playing one of our free online dice-themed games or book a unique stay at the Tiny Dice House!

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